Shot Breakdowns

Lighting and Compositing

 

Responsible for all CG Lighting and Compositing from Beginning to Final

 

Kung Fu Panda 01

KFP– Character and environment CG lighting

– Passes Set up and rendered

-Compositing

The Characters’s lighting were straight forward but rendering the dumpling caused a lot of problems. It came out too blurred so I rendered them with different shutter speeds.

Kung Fu Panda 02

Screen Shot 2013-11-12 at 3.46.23 PM– Character and environment CG lighting

– Passes Set up and rendered

-Compositing

Created some passes for the baskets and the character inside the basket.

Kung Fu Panda 03

Screen Shot 2013-11-12 at 5.05.54 PM– Character and environment CG lighting

– Passes Set up and rendered

-Compositing

These rabbits were a nightmare for rendering and lighting. It took forever to load in the 3d viewer because of their fur density. I remember having to optimize them a lot to be able to render them correctly. Their shaders for their skin were not same either. It was challenging to render them successfully.

Kung Fu Panda 04

Screen Shot 2013-11-12 at 3.47.35 PM

– Character and environment CG lighting

– Passes Set up and rendered

-Compositing

I think my art Director really liked this shot.

Shrek Forever After 01

Screen Shot 2013-11-12 at 3.51.31 PM

– Character and environment CG lighting

– Passes Set up and rendered

-Compositing

This was a challenging shot for me because it was a very tight deadline. The art direction was very specific. The character was animated in and out of the lighting with very specific color temperature directions. I got the note late afternoon and completed the shot the next day.

Shrek Forever After 02

Screen Shot 2013-11-12 at 3.49.48 PM
– Character and environment CG lighting

– Passes Set up and rendered

-Compositing

I was given very specific direction for this shot. The art director had a very clear vision and he was very happy to get what he wanted. I was pleased.

Flushed Away 01

Screen Shot 2013-11-12 at 3.52.35 PM
-Character and environment CG lighting

– Passes Set up and rendered

-Compositing

A fun show to work on.

Harry Potter and the Prisoner of Azkaban 01

Screen Shot 2013-11-12 at 3.53.07 PM

-Character and environment CG lighting

– Passes Set up and rendered

-Compositing

The god rays/ volumetric light as well as the reflection of the character.

Harry Potter and the Prisoner of Azkaban 02

Screen Shot 2013-11-12 at 3.53.29 PM

-Character lighting

– Passes Set up and rendered

Tracking the chain of HippoGriff. Texturing, shading on HippoGriff’s hooves.

Madagascar 3 Europe’s Most Wanted 01

Screen Shot 2013-11-12 at 3.53.51 PM

-Character and environment CG lighting

– Passes Set up and rendered

-Compositing

Lit & Rendered out the FX elements (debris).

Madagascar 3 Europe’s Most Wanted 02

Screen Shot 2013-11-12 at 3.54.06 PM

-Character and environment CG lighting

– Passes Set up and rendered

-Compositing

A fun shot to work on. The art director loved these two monkey’s lighting.

Madagascar 3 Europe’s Most Wanted 03

Screen Shot 2013-11-12 at 3.54.30 PM

-Character and environment CG lighting

– Passes Set up and rendered

-Compositing

In and Out lighting animation with the art director’s specific direction.

Madagascar 3 Europe’s Most Wanted 04

Screen Shot 2013-11-12 at 3.55.43 PM

-Character and environment CG lighting

– Passes Set up and rendered

-Compositing

Addition of Z depth map, fog and Gobo work on the ground.

Puss and Boots 01

Screen Shot 2013-11-12 at 3.56.18 PM

-Character /environment CG and FX lighting

– Passes Set up and rendered

-Compositing

This shot took forever to render because of all the real debris from effects. I had to optimize lots of them.

Puss and Boots 02

Screen Shot 2013-11-12 at 3.57.07 PM

-Character and environment CG lighting

– Passes Set up and rendered

-Compositing

I handled all of the water work.

Puss and Boots 03

Screen Shot 2013-11-12 at 3.57.27 PM

-Character and environment CG lighting

– Passes Set up and rendered

-Compositing

The mirror effects in Nuke.

Monsters VS Aliens Halloween Special 01

Screen Shot 2013-11-12 at 3.58.25 PM

-Character and environment CG lighting

– Passes Set up and rendered

-Compositing

Set up the main character for the sequence level.

Rise of the Guardians

Screen Shot 2013-11-12 at 4.03.10 PM

-Character and environment CG lighting

– Passes Set up and rendered

-Compositing

Set up and the look development on the main character for the sequence level. My supervisor was very happy that I got the look right on the first try.

Kung Fu Panda2 

Screen Shot 2013-11-12 at 4.00.55 PM

-Character and environment CG lighting

– Passes Set up and rendered

-Compositing

Set up and look development on the main character for the sequence level.  The character was a challenge in the beginning because nothing really looked right on him. I remember when Jeffrey Katzenberg saw me working on him, he stopped by my desk and told me “sorry and thank you” that I need to deal with this guy.

Shrek Forever After 

Screen Shot 2013-11-12 at 4.02.25 PM

-Character and environment CG lighting

– Passes Set up and rendered

-Compositing

This was perhaps the most expensive sequence in this show from Jeffrey Katzenberg. I was selected specifically to work on this sequence for Fiona.